![]() A maximized harmony stat can boost the EXP intake of your Nexomon by 35%.Īt the moment this is the only use for harmony, but this stat may be opening doors for lots of new features. Each victory will increase it by +1, and fainting will decrease it by -5. We have introduced our first hidden stat, harmony, which goes from 0% to 100%. However! If you were playing the earlier versions and were forced to grind a lot, then please understand that once this update is applied there is a chance that you will suddenly be overleveled compared to the immediate environment. We don’t want an easy game and after playtesting we felt that this update strikes a good balance. We’ve adjusted our dynamic difficulty system to be a bit more relaxed and not grow so quickly – but keep in mind that our priority is still to achieve a challenging experience. ![]() However, it appears we overdid it in our earlier versions of the game and some players felt like the environment was catching up to them way too quickly – it sometimes even felt like the wild encounters were magically being stronger than your party at all times no matter how much you trained. The backbone of our open-world-like experience is how the wild and the tamers appear to grow stronger in response to certain actions (the majority being story-progression). ![]() You can check out the full patchnnotes below: Major changes include adjustments to the difficulty scaling, the way skills are learned, a new “Harmony” stat, and more. The patch includes several adjustments and general bugfixes. ![]() VEWO Interactive has released the first patch for Nexomon: Extinction on Switch. ![]()
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